Walt Ritscher: Grappling with Graphics

Exploring Windows Graphics - GDI+, Avalon, and more

  Home :: Contact :: Syndication  :: Login
  10 Posts :: 0 Stories :: 2 Comments :: 1 Trackbacks

Archives

My other blogs

Work

While I have held many programming jobs - database applications, component building, web applications - I have always harbored an interest in computer graphics.  I can remember spending hours, actually more like days, learning to move a red dot in an elliptical path on an old Apple II.  My friends and family thought I was nuts spending so much time on what appeared to them a pointless task.  But to me it was a fascinating undertaking.

Nowadays the choices for graphics programming are mind boggling. Windows has a variety of graphics engines to choose from.  There are platforms such as Macromedia Flash, and new standards like SVG (Scalable Vector Graphics).  Not to mention the emerging technologies from Microsoft (XAML, Avalon) scheduled to be included in the next version of Windows codenamed Longhorn.

I have been using GDI+ a lot on my latest project.  My intention is to use this blogspace to discuss the pitfalls and benefits of using the many different graphics engines available to the Windows developer 

First up... GDI+ and .NET.


posted on Sunday, March 07, 2004 6:55 PM

Feedback

# re: A little history 4/25/2004 2:06 PM Frank Hileman
If you are using GDI+, you might want to look at VG.net as well. Much easier than raw GDI+.
www.vgdotnet.com

Comments Closed! Due to the spam creeps.
If you want to comment, use the contact page and send me an email and the URL of this Post.
Title  
Name  
Url

Comments   
Enter the code you see: